8K Seamless PBR Material of the Coffee Beans.
I Created the Photogrammetry 3D Scan of the Coffee beans, adjusted in the Zbrush and than I created the PBR textures based on the Scanned data.
I Adjusted the Textures in the Substance Painter and Designer to create the seamless looping texture.
Final render of the Texture
Basemesh with and without the displacement map
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